Hardest level. there was a lot of texture bugs, which not always working as I needed, also hard to survive. 1- truck jump. This jump should be performed from very edge.2- computer texture bug. Working only with broken computer. Also it was hard to jump off into those beds by one movement.3- door texture bug. Working only while sitting4- tower texture bug. Rarely working at once5- fence texture bug. High speed while falling allows to go into the fence sometimes and lose it, which save health.
igi 2 high jump mod
There is not necessary to explode tanks. It was a perfect find with gate triggers. Then there isdoor bug which required to aim from certain angle and distance to jump through it. Also ceiling texture bug which allows to appear in second floor.
There are 3 different door texture bugs here. First one working only with opened door what I did whilerunning. Second performs by jumping with right side key on right wall. Third working if pressing forward after jump at this position. Then jumping off and aiming to the right side of the corridor
I used computer texture bug to get out from the textures. Then jumps to the edge position and big strafe jump to the upper cooridor near the final room. Like as in 12 level I hit side texture of corridor and didn't get any damage.
> Found a new warehouse glitch to jump out of first area.> SAM can be destroyed by guns, no need to get beacon from second area.[SAM DAMAGE: Front pointed edge and crawler belt are weak points of SAM. It nearly takes 1.5x more bullets on strong points such as backside, antenna etc]> No need to turn off radar. extraction helicopter will automatically spawn there after some time but is in invisible form.> Just go to that location and wait for anya to complete some of her dialogues. after that your mission will automatically get completed with a strange no helicopter cutscene.
The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.
The amount of emulated video memory of the selected video card can be changed with this option.Be careful though, DirectX 7 and older applications can fail to launch if the emulated VRAM is set higher than 256 MB.Some games may require more VRAM to render textures at higher resolutions. There are also other advantages to increasing the VRAM.
This table contain(for more information about these options, see inside of scripts, activate them...):1.Invincible2.Stealth mode3.No Reload4.Infinite Ammo5.Infinite Explosives6.RapidFire7.Contineous shots8.Max Precision in firing9.Super jump10.Infinite mission timer11.Infinite Battery(Saves)12.No CCTV detection13.Ability:shooting in the water+ Some useful pointers
As would be expected from a game released in 2012, Far Cry 3's textures are in need of a dire overhaul. Even on the highest settings, pretty much everyone can notice just how muddy and unappealing the texture work of the game really is.
Fallout 4's user created mods at last arrive on console - a feature rarely seen outside of PC's domain, and something of an experiment with its Xbox One debut this month. Over 800 mods are up for grabs, ranging from graphical tweaks, new sound effects, and even brand new missions - and PS4 owners are expected to receive a similar update later this month. A surprising amount of content makes the jump from PC to Xbox One too, but just how impactful are they on the game's visuals and performance?
Some limitations bear mention before we jump in. Console owners don't get the full range of content as on PC, partly due to the fact that only 2GB's worth of mods can be installed at any one time. This rules out the more extravagant alterations present on PC, like extensively reworked texture packs and more complex geometry. Most mods still allow console users to change assets and lighting, but the results simply aren't as radical as PC's best in many cases. Nudity and copyrighted content are also forbidden, though beyond these restrictions, modders are still free to create content for console as they see fit.
On the other hand, less taxing mods like Custom Sanctuary Overhaul and Enhanced Blood Textures don't impact performance to the same degree. The former restores the pre-apocalypse sanctuary area, letting players enjoy the town before it was destroyed - while Enhanced Blood Textures creates higher volume of blood splatter effects in battle. In these cases, frame-rates are seemingly unchanged from the vanilla experience, but the changes are tangible and well worth checking out.
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Go right, down the hall and right again into a room with health and a battery on the shelf. To the right of the room is the barricade from before. Up the stairs is a radio with static (not important) and some launch grenades. To the left of the radio are some steel boxes. You can crouch/jump onto them and smash the ceiling to get to a vent opening. In the vent you can go left or right.
Ride towards the dead soldier but watch out for the Slave to the right (if you want, you can stop the tram and get health from the box next to the Slave). Kill the 2 Barnacles above, smash through the stone barricade with the tram, then stop at the stairs on the left with the health. Climb the stairs and be ready to fight the soldiers in the next room. There are 3 on the left (one close and 2 across the way) and one on the right on a ledge. You can try to snipe them but they see you anyway. There are launch grenades and health on the other side where the soldiers were (boxes are empty). Now, on the side you came in, shoot out the tripmines below that block your way. Head back to the tram and go forward again and STOP just as you are in the middle of the circular track. Now jump off, run up the stairs to the left and pull the lever to turn the track.
There are a number of things you can try next. There are tripmines and soldiers up ahead. My strategy was to stop and snipe a soldier up top on the right, then get off and sneak under the tripmine and snipe another on the right in the alcove. I snuck under the next tripmine and jumped over to the alcove to get shotguns shells from the boxes. Then I snuck to the right and took out the soldier up top (careful, he launches grenades). You could let the tram barrel on through and pull a Rambo on them… up to you . After you go up the ladder and around the corner, something tries to beam in again and fails. Then a soldier blows up the door at the end. Shoot him from afar, then walk to the blown door. Now turn around and run, then jump off the upper level onto the steel boxes blocking the door next to the ladder you just came up. You can climb over them to a ladder on the other side of the doorway. 2ff7e9595c
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